Several companions will voice suspicions that the village is hiding something, although none of them seem aware of its true nature. The Sole Survivor even mentions how everything looks almost pre- War. Unlike other settlements around the Commonwealth, Covenant is surrounded by tall concrete walls sprinkled with defensive turrets, and the houses and the yard are in pristine condition. It is impossible for the player character to fail the test. After taking a seat at the table and answering all the questions, the gate to the settlement will open up. Swanson will be adamant about administering the SAFE test to make sure the Sole Survivor is not a synth. He explains that to enter Covenant, visitors have to pass a test to filter out "undesirables." By pressuring for information and successfully passing increasingly difficult speech checks, details about synths and the Institute can be learned. The Sole Survivor might hear about Covenant from settlers, Diamond City guards, or a passing trader, which will put its marker on the map and a quest entry to "Investigate Covenant." Upon approaching the gate, the Sole Survivor is greeted by Swanson.
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